Environment

Work in progress. Made using a combination of Modo, Photoshop and Unreal Engine (4). All animations handled by custom blueprints.

I made this using a combination of Modo, Photoshop, World Machine, and Unreal Engine (4). Rendered real-time on a GTX 970 - better quality version coming soon!
Game of War world map. Dragon model and texture by Kial Kroom; dragon rig and pose done by me. All other designs, models, textures, rigging and posing by me.
Fantasy themed Forge structure. Diffuse only - I baked a point light into the texture and hand painted the rest. All done in Modo. Concept by other.
This was a little study of what a Clash of Clans type game might look like with a more modern coat of paint. All designs, models, characters, rigging, posing, and most of the texturing done by me. Additional texture work by Michael Lee.