CHARACTER
Additional views of Black Mage. All modeling, texturing, rigging etc done by me. Included is a shot of the concept art, with which I took a few liberties and mixed it with another concept (namely the cuffs on the arm). 2,870 triangles (mage), 656 triangles (staff).
A stylized take on Garrison from Battle Chasers (Joe Madureira). Sculpted in Zbrush, retopo, unwrap and baking in Modo. 21,676 triangles.
Real time 3D version viewable here: https://skfb.ly/J9PA (do not use Safari browser)
My latest character model. High poly creature/character model. Began life as a Zsphere armature, then sculpted in Zbrush and retopo'd in Modo. Texture and final detail sculpt coming soon.
Concept art by Yuriy Chemezov.
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
14,682 triangles. 1024 diffuse map, 1024 normal map. Concept art by others. Zbrush/Modo
Close-up topology shot. Facial topology made with full range of animations in mind. Also contains inner mouth and teeth.
Mockup of RPG battle. Entire scene is less than 20K triangles, including characters. Concept art by Nino Aguilar.
Low poly knight model for scene above. 4,130 triangles. Additional texture work by Nino Aguilar.