A stylized take on Garrison from Battle Chasers (Joe Madureira). Sculpted in Zbrush, retopo, unwrap and baking in Modo. 21,676 triangles.
Real time 3D version viewable here: Open in Sketchfab
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Additional views of Black Mage. All modeling, texturing, rigging etc done by me. Included is a shot of the concept art, with which I took a few liberties and mixed it with another concept (namely the cuffs on the arm). 2,870 triangles (mage), 656 triangles (staff).
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
Zbrush sculpt and finished posed mesh. Character began in Zbrush as a z-spheres armature. Retopology, texturing, rigging and posing done in Modo.
Mockup of RPG battle. Entire scene is less than 20K triangles, including characters. Concept art by Nino Aguilar.
Low poly knight model for scene above. 4,130 triangles. Additional texture work by Nino Aguilar.